Sorcerer Bloodlines

Cosmic Soul

Your innate power comes from the vast space of the cosmos. Some debate that sorcerers that have the cosmic bloodline are touched by aberrant creatures that live beyond the stars. However, in truth your power comes from the very cosmic power that permeates the vast cosmos. Perhaps, the cosmos called upon you and bestowed the power, perhaps somewhere in your past one of your ancestors travelled the stars and the experience has left its mark on your bloodline. Whatever the reason, what you know for sure is that you can feel the hum of the stars and the whispering of the cosmos.

Voice of the Cosmos

Starting at 1st level, the voice of the cosmos gives you the ability to communicate directly into the minds of other creatures. You can communicate telepathically with any creature you can see within 30 feet of you. You don't need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.

Touch of the Cosmos

Starting at 1st level, you can use your action to place a mark on an object. Once you place your mark you can use your bonus action when you cast a spell to use the mark as a point of origin instead of yourself. You can only use this ability once per rest and any mark you place vanishes when you take a rest. In order to use this ability the object that you placed the mark on must be visible to you.

Subjective Gravity

Starting at 6th level, you gain the ability to alter your own ties to gravity. You gain the ability to walk on walls and even ceilings, using your normal move speed, doing so doesn’t count as climbing for you when you use this effect. Harmful effects and difficult terrain can still limit your ability when walking and can still damage you. When you fall you can spend one sorcerery point as a bonus action to cast feather fall without having the spell prepared and without spending a spell slot.

Void Form

At 14th level you have learned to harness the power of the vast empty spaces between the cosmos. As a bonus action you gain the insubstantial quality until the end of your current turn. While under the effect of this ability you have resistance to all damage except for force and can move through objects. If you end your turn in the same space as another creature or object you are violently shunted to the nearest unoccupied space and take 2d6 force damage.

Necrotic Soul

Your power draws from a deep dark place, one that is filled with death and necromantic energy. Necrotic soul sorcerers sometimes start to resemble the living dead, with a palled color to their skin and a touch that is as cold as ice. Perhaps long ago there was a lich in the family, a being of horrid power that implanted their designs into your bloodline or it could be that you were one of the unlucky few that the shadowfell has had a lasting effect on. Either way you wield the power of necromancy to great effect, making you something that is feared by both the living and the dead.

Necrosis Body

Starting at 1st level, your body becomes more like that of an undead creature. You gain resistance to both cold and necrotic damage.

Spells from the Grave

Starting when you chooses this bloodline, you can add all the wizard and warlock necromantic spells to your spell list.

Eyes of the Dead

At 6th level, you gain the ability to focus your senses to detect undead in the nearby area. As an action you can sense all undead within 50 feet of you until the end of your next round. When you use this ability your eyes become black as coal, which also provide the benefit of allowing you to see invisible undead such as ghosts.

Greater Necrosis

At 14th level, you have become more like a creature of undeath then before. You become immune to necrotic damage and ability drain from undead creatures. Furthermore, you no longer need to eat, breath or sleep. You still must rest for at least the normal amount of time it would take for you to get a full long rest in order to recover spells.